BEHIND THE TOONS: WHAT IS ANIMATION?






Today, you may have sent your friend that funny bouncing emoji or emoticon from your keyboard on your phone to have a laugh.

You may have secretly or openly laughed and had a sing along, with your child to an animated show, that they forced or you were attracted to do so, as a parent.

Or, watched that short animated video on YouTube that has made you hold in a laughter in the bus.

Along the lines of our day to day, sometimes we ran into lots of animated media. In our childhood, some of us may recognize or remember some of the favourite animated shows that we sat gracefully and attentively watched.

Their whimsical and amusing antics left us holding our ribs as the sweet ache hit our abdomen from a hearty laughter. At times, we even have our favourite characters that come off as our favourite “buddies”.

 

However, in light of this, sometimes it comes as a question, who exactly makes animation? How is it made and who does it?

To begin this journey to learn about animation. We shall start with defining what animation is.

What is Animation?

Have you ever drawn on one paper, and then drawn on the next one, and somehow, what you have drawn seems to me moving when you flip it?

Or have you seen videos of people who have drawn on papers in a book and everything seemed to move when they flip?

If you haven’t, feel free to check the video below

https://youtube.com/shorts/LMEcJjx-zVQ?si=u7Q0BuT2EZUjZwf0

Yes, now that we are all on the same “page”. Get it? Okay let’s keep going.

Therefore, animation, can be defined, as the use of drawings or pictures of objects or figures which are arranged in a series or sequences to create the illusion of movement.

Therefore, all the animation we watch, wherever we are, and, in most formats, all follow the principle, that they are made from drawings, pictures or photos which are arranged in a sequence and series. 

History of animation

From your laptop, TV, Computer, phone tablet or one of the latest gadgets that is able to have a way to watch videos, we are able to watch animations on various technology. However, we all know that this was not possible in various moments of history. So, when did animation begin and how was it consumed?

 It is considered that the origin of animations date back to the ancient Greek period, with the Grecian pottery, as an early form of animation, that showed scenes of movement and expression along its surface. Can you see the arrangement of various images of a movement?


 

Image pottery from Ancient Greece.

Image source: https://ancientgreece.com/GreekPottery/

 


Some of the early animation devices that were used for animation include:

Magic Lantern: It was used to provide light to slides of pictures that had drawings of objects and figures, which were arranged at times, as single pictures but also as several pictures which were rotated and created illusions of movement.



Cross section of a magic lantern

Image source: https://tempest2bassviols.wordpress.com/visual/

Below is a link showing and discussing how it worked.

https://youtu.be/qmjESb1xC08?si=y5nMO_1T7mQAZQGJ

Thaumatrope: It was a 19th Century optical toy that had a disk drawings, pictures or images of objects or figures which were held by strings on two ends of the disks. The stings were then twirled to move the disks at quick speeds to be able to create the illusion of movement and thus served as an optical illusion. Sometimes more than one slide was used.

https://youtube.com/shorts/tdilezK-vhs?si=Gyk7ofWG4C2mz1hs

 



Example of a thaumatrope in action

 

Another way to use a thaumatrope, involved the use of a straw that had two complementary pictures held at one end, and then quickly flipped to create the illusion of movement.

https://youtube.com/shorts/07ex0vpZrJ0?si=tw_sTlWs5UQ4VML0

 


Phenakistoscope: It debuted in 1883, and is also known as the Fantascope. It featured a painted cardboard disk with drawings and paintings, along the circumference of the disk. By spinning this disk at a good speed, it creates the illusion of movement.

 



Image of drawings on a phenakistoscope

Image source: https://graphicarts.princeton.edu/2013/10/27/phenakistoscope/

 

 

Below is a short video showing how a phenakistoscope works and a fun fact about its history.

https://youtube.com/shorts/CU-boBJZ880?si=lmWrz6nU-A6bDqki

Zoetrope: It is often seen as the phenakistoscope’s successor, which involves a cylindrical version, as opposed to a disk, that has drawings and paintings on its surface, in a sequence and series, on vertical slits which are spun at a good speed to create the illusion of movement.



Image of a zoetrope

Image source: https://www.mhs.ox.ac.uk/exhibits/fancy-names-and-fun-toys/zoetrope/index.html

Below is a video showing how a zoetrope works

https://youtu.be/SBg6dAE3mI0?si=U58_vXhyMnfBXk6g

Kineograph: The name is derived from Latin, which means “moving picture”, and it debuted in 1868 and patented by John Barnes. In today’s times, it is known as the flipbook. It involves using drawings on books and flipping the pages at a good speed to create the illusion of movement.



Image of a flipbook

Image source: https://www.tumblr.com/lauraphimister/33768039993/flip-book-1868-the-first-flip-book-appeared-in

 

Below is a short video showing a kineograph in action.

https://youtube.com/shorts/_41eNnoiVxg?si=LNfpb7u2F7ypC5eg

Praxinoscope: It is a similar device to the zoetrope, which consists of a cylinder with an inner circles of angle mirrors as opposed to vertical slits. The angled mirrors tend to give a better and clearer animation than the vertical slits of a zoetrope.



Image of praxinoscope

Image source: https://www.mhs.ox.ac.uk/exhibits/fancy-names-and-fun-toys/praxinoscope/index.html

Below is a short video of a praxinoscope in action.

https://youtube.com/shorts/ke3o1GOqhvc?si=vBPTrf6AGpcS0xDt

Other techniques of animation include stop motion, which involve, the use of clay or plasticine models, which are molded into various poses of objects and figures to create the illusion of movement.

Below is a link showing how it is used.

https://youtu.be/_j5qAVT6Nd4?si=-dUK22t9L0W375eh

 

Evolution of animation in the 20th Century

Coming to the end of the 19th Century, the methods of how animations were created relatively remained the same, embracing the traditional ways of making illusion of movements by using drawing and painting to develop the images to be used arranged in sequences or series. The process was relatively refined and other approaches were used.

It brought about the rise of refined processes such as cel animation which involves traditional hand-drawn animation which was mainly done on paper that was held on pegs, on an animation desk that had a hollow space that illuminated a light that helped animators look at their drawings on each paper. This was all done behind already painted backgrounds.



Image of an animation desk used for traditional animation

Below is a short video that explains the process.

https://youtube.com/shorts/T9eQCjV3UIs?si=b7xskJu3sbggg1hd

Another video is here below, that explains a bit of the process by former Disney animator, Aaron Blaise, who worked on various Disney animated films such as the Lion, King, Beauty and The Beast, Pocahontas and many others. He even directed his own Disney animated film, called Brother Bear.

https://youtube.com/shorts/tdoTgbRLSw4?si=YORM4lr59a4-fSuS

 

This method of animation, was fairly popular in the 20th Century, with the first animated feature film was done in 1908 called, Fantasmagorie by French artist, Emile Cohl.  This period also included films developed by the famous Walt Disney such as Snow White and the Seven Dwarfs (1937), Sleeping Beauty (1959), Lion King (1994) and many others.

Other famous animated shows that were done with cel animation involved others from Warner Brother Studios, such as Looney Tunes, Scooby-Doo and many others. Tom and Jerry and Pink Panther were also among famous cartoons developed by cel animation.


Coming to the latter end of the 20th Century, as more technological advancements continued to occur, computers began to take a center stage of animation and more of the techniques of making the illusion of movement and process of making animation was done through digital means.

The same approach in traditional animation, where paper was used, had now come to involve the use of software which had frames laid out on a computer where the animator could draw and colour, and  had all the features to erase, redraw, flip frames and also have frames be translucent enough to see through their drawings, like the light that hits the paper in a traditional desk.

Below is a short video showing an example of frame by frame animation, which is also like traditional animation, but on a computer.

https://youtube.com/shorts/PhJIHQU1uY4?si=SmAJHmPMnPXlkuml

 

Other digital forms that evolved are 2D Animation rig animation, which involved the development of digital puppets which were then made into various poses to create the illusion of movement in a sequence or series of images in their poses. Others included, 3D Animation which also involve the creation of digital puppets in the form of objects and figures, which are manipulated in their poses in each frame, which creates a series to give the illusion of movement.

The difference between 2D and 3D, is in the dimensions in which the characters, figures or objects exist. In 2D, the characters, objects or figures, exist on a flat surface and in two dimensions of space, which are length and width, and through their dimensions, animators attempt to create the the illusion of being in depth with techniques of drawing such as defining form in shapes, perspective and many more.

Whereas in 3D, characters, objects and figures, are created in the planes of length, width and height. Therefore, they already have depth and do not need techniques to create depth.

Below is a video that recaps and explains various type of animation.

https://youtu.be/NZbrdCAsYqU?si=I318vJW7baRpePQ1

Conclusion

Animation has come a long way from when it started, however, it is important to note that in each advancement or refinement of the technology or technique used to achieve the illusion of movement, all types of animation involve the movement of drawings, pictures or images of objects, characters or figures in a sequence or series.

Animation can be done in a variety of ways and methods depending on one’s desire or skill level. This gives a good range of inclusivity of everyone who may be interested and wish to started from anywhere they wish.

Whether you are a beginner or an expert, you can always start from somewhere or even improve your animation in a number of ways.

 

References

https://www.studiobinder.com/blog/what-is-animation-definition/

https://www.masterclass.com/articles/a-guide-to-the-history-of-animation

https://ancientgreece.com/GreekPottery/

https://tempest2bassviols.wordpress.com/visual/

https://www.mhs.ox.ac.uk/exhibits/fancy-names-and-fun-toys/zoetrope/index.html

https://graphicarts.princeton.edu/2013/10/27/phenakistoscope/

https://www.mhs.ox.ac.uk/exhibits/fancy-names-and-fun-toys/praxinoscope/index.html

https://www.tumblr.com/lauraphimister/33768039993/flip-book-1868-the-first-flip-book-appeared-in

https://www.adobe.com/creativecloud/animation/discover/cel-animation.html

https://pixune.com/blog/types-of-animation/


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