PUZZLE PIECES OF MOVEMENT: CONCEPT OF FRAMES IN ANIMATION
Did
you know that in about 5 seconds of animation, you may possibly have about 60 -
120 drawings? Imagine, how many drawings your favourite episode of your
animated series, has with a run time of 20 minutes.
Also,
despite all the cool action sequences, slow motion scenes and all, that we
heavily enjoy but also critique but have no idea how they were made might have
lots to do with the language of animation?
Language,
you may ask?
Yes,
language. Stay with me.
At
times, we have a favourite animated series that we can see being critiqued in
an interview or show and sometimes don’t understand why. We may wish to give
critique to the show and offer our feedback and may not have the words.
However,
if you are lost like the coins that disappear in your couch, no need to worry.
Should
you be an enthusiast who simply seeks to understand more about what you enjoy
or you are an aspiring animator, we shall help you with being able to cover the
concept of frames in animation.
Concept
of frames in animation
As
we have learnt, animation involves the use of drawings, pictures and images
arranged in a series or sequence and moved in a specific manner to create the
illusion of movement of an object or figure. Let us define them much closer.
Sequence
containing many frames of animation
Image
source: https://www.cs.cornell.edu/courses/cs5152/2025sp/labs/design1/
A
single frame of animation
Image
source: https://www.cs.cornell.edu/courses/cs5152/2025sp/labs/design1/
Frame
rate:
This refers to the speed at which frames move in order to create the illusion
of movement. It is often taken as the number of frames that flip or play in a
duration of a second, also known as frames per second (fps). Therefore,
it could be as simple as 1 frame per second, meaning, one frame would be
flipped or played within the duration of a second or it could as high as 60
frames per second, which is 60 frames flipped or played within a second.
The
number of frames that are flipped or played per second, therefore, affect the
quality in which the illusion of movement occurs. In some cases, the movements
may be slower, while others may occur very fast.
The
common frame rate for most animation videos is 24 frames per second.
Image
source: https://animost.com/tutorials/how-many-frames-per-second-in-animation-and-other-medium/
Below
are four videos, to show the difference in frame rate. Can you tell the
difference?
Video
one
https://youtube.com/shorts/ZH6he7EWDHU?si=SzwuShtx2k3BkXn2
Video
two
https://youtube.com/shorts/upI_rRA_eXo?si=N8DIfTXtelbWmuvm
Video
three
https://youtube.com/shorts/KFhfGUejv2o?si=DTFI8rua-4DPn3eQ
Video
four
https://youtube.com/shorts/CN-o78KxJWk?si=T9RdCHCaihOew7V3
Extreme
frames and key frames: As we know, in animation, we have a
sequence of drawings, pictures or images of objects or figures that helps us
create the illusion of movement, we wish to convey.
Imagine
you have walked from your bed to your bedroom door and we wanted to animate it.
We will take the position from the start of your journey and your end of your
journey. As a fun exercise, you can draw these simple images as we carry along
the article.
These
serve as important part of a sequence of drawings, pictures or images, as they
help establish the nature of an action and are known as extremes.
Other
important, drawings are known as key frames, which help capture the
critical points of an action. They are usually slot at specific places that ensure
that they convey the story of the action. In your walk, these could be the
moment the feet step on the ground and also get off the ground.
For
example, in your walk, the extreme frames may include, the moment when you put
our first foot in front, and when you put the other foot in front.
A sequence of drawings for animation
Image
source: https://www.cs.cornell.edu/courses/cs5152/2025sp/labs/design1/
First
extreme frame
Image
source: https://www.cs.cornell.edu/courses/cs5152/2025sp/labs/design1/
Second extreme frame
Image
source: https://www.cs.cornell.edu/courses/cs5152/2025sp/labs/design1/
Key frames as mentioned, will be the important and critical part of the
sequence of action
Sequence
of drawings for an animation
Image
source:
https://www.cs.cornell.edu/courses/cs5152/2025sp/labs/design1/
Key
frame drawings
Image
source: https://www.cs.cornell.edu/courses/cs5152/2025sp/labs/design1/
Breakdowns:
Breakdowns refer to the frames that are slotted between key frames, which assist
in conveying the flow of an action much more accurately. This could be the
movement of a hand or leg from one step to another as you walk. It could be
fast, slow, hesitant etc, the breakdowns are added in adequate amounts to help
achieve the proper flow.
In-between frames: In-between frames, refer to the any other additional drawings placed in the place between the extreme frames, key frames and breakdowns, which are able to add an additional flow to the action.
The
combination of the extreme poses, key frames, breakdowns and in-betweens, all
serve the purpose of being able to create a fluid and smooth animation. This
ensures that actions, do not look robotic and therefore are more natural.
However, it is important to note that, the arrangement of extreme frames, key frames, breakdowns and in-betweens can look different for various activities and objects or figures. This is because, not every object or figure moves at the same speed or nature, for example, the movement of honey can look very different than the movement of water or the movement of a truck can be very different from the movement of a bicycle.
Due to this, the principle of timing and spacing is applied. The principle states that drawings that are closer together, show slower movement, while drawings that are further apart from each other move faster.
Below is a short video, showing the effect of timing and spacing.
https://youtube.com/shorts/Y869u8hjaDo?si=MGKkPehNSwkMNIPf
Conclusion
Frames in animation are the foundations of what movement you wish to create. Think of them like puzzle pieces that you have to fit into the cube and then you have a switch that helps those pieces play together.
With that regard, it is important to understand how to place them together and create the most fluid and smooth movement that is desired.
As a fun exercise, you can take the everyday activities you do, and turn them into a small sequence you would like to animate. For more fun, you could call in your friends as well. Enjoy!
References
https://animost.com/tutorials/how-many-frames-per-second-in-animation-and-other-medium/
https://www.cs.cornell.edu/courses/cs5152/2025sp/labs/design1/
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