WHO'S CREDIT IS IT?: ROLES WTHIN AN ANIMATION PRODUCTION PIPELINE

 



Let’s face it, when was the last time you ever watched the credits after an animated movie?

I’ll wait for you answer at the end of this, if you can remember.

For those who are experienced, maybe you have watched enough Marvel movies to stay after the final scene.

Often, we usually enjoy the highs, lows, twists, jaw-dropping and edge-of-the-seat action, and the final scene leaves us wanting more or wondering if there’s a sequel or next episode.

Another thing. Have you always seen sooo many names and wondered why it is so long?

And why it’s so important to have credits?

Animation projects, especially films often have usually need and have a large team and it is a collaborative effort to accomplish. So, who does what?

Let’s get to know the roles of various people working in the animation production pipeline. As mentioned, in our previous post, they are three phases of production, which include, pre-production, production and post-production. Various people fill roles in these phases which help to complete a piece of animation.

Roles in the animation production pipeline

Animation production roles can take many different shapes, depending on the type of animation, size of the project or budget that is available. For example, a 30 – 45 seconds ad that is seen on TV or websites can have a team of 5 – 10 people, while a feature film of 1 hour 30 minutes may requires about 200 – 500 people. However, for now, we could cover the general and basic outline of roles.

Pre-production

In our previous post, we talked about the pre-production phase which involves a lot of planning and exploration of the idea for an animation production. Some of the roles include:

Producer: Did you have a class prefect when you were in school? This might fit the equivalent in some ways. Just like the teacher usually leaves the prefect to overwatch the class remains in proper function. The producer is usually in charge of the management of the animation project, in terms of budgets, deadlines, ensuring that everything remains on course as the project moves from department from department until it’s completion.

They always seek ways to secure funding for the animation project and in some instances assist or give creative decisions to guide the project.

Below is a link explaining the animation producer’s role.

https://youtu.be/YR4H1nc4M9k?si=mJHn8I8WDMUl5NsW

 

 

 

Director: The director often holds the vision of the film or project. With the vision they have, they set the mood, tone, visual look or style and music or sounds that will be used on the project. Together, with the other departments, they work out all the necessary details and objectives to achieve the goal of the vision.

A director often has a good imagination to help the vision come to life, a good sense of leadership to inspire and guide other team members to achieving the goals of the film, a good sense of storytelling to understand what makes a good story which engaging plots and believable characters, a good knowledge of animation including the principles and mechanics, finally, an appreciation of knowledge of the arts, which help the director to draw inspiration from various sources.

Below is a link of a video of animation director of Disney Pixar’s Incredibles, Brad Bird explaining the director’s role in animation.

https://youtu.be/dE6NRFs5Ikw?si=w_uGOZeIzBnRqHby

 

 

Screenwriter: Is responsible for the development of story ideas into a script, in accordance to the director’s vision.

Writers may work on an original idea they have or contribute to an existing story idea for a particular project. The development of stories can include working out the outline of scenes, dialogue of characters, conflict and character development.

Writers, often have a good understanding of story and what makes a good story, understanding of all the features and components of a good story to be able to amend, change and correct a story and being able to communicate and work with the director and producer and share ideas.

Below is a link helping understand the writing process in animation.

https://www.creativescreenwriting.com/animated-movies/

 

Storyboard artist: They help craft a visual narrative of the film or project, in the series of panel. This is often done through roughly drawn panels of the scenes that are described in the script, which in turn should represent the director’s vision.

Depending on the project, they may be asked to refine the drawings or draw full descriptive backgrounds. This may help bring a clearer vision for the director to work with in terms of assessing the scenes in the story.

Below is a link to the story of Patrick Harpin, who is a story artist at Sony Pictures Animation

https://www.youtube.com/watch?v=7mlneY-E6ac

Storyboard artists must have good drawing and storytelling skills, to be able produce work in a range of art styles and sell a visual narrative, a good understanding of sequential storytelling and communication of ideas with the director and writer

Head of story: They are in charge of turning the writer’s script into the director’s vision with a series of panels, which describe a visual narrative of the film or project.

These visual panels often consist of roughly drawn panels, from a managed team of storyboard artists. They may also produce an animatic, which is a video made from the roughly drawn frames or panels to be able to show the mock play of the film or project. Often, they report to a senior storyboard artist for review and feedback on their work.

A good head of drawing must have good drawing skills to communicate narratives visually, good understanding of animation with knowledge of animating and editing, ability to take feedback and work with changes to the work and finally the ability to share the story vision to the director and storyboard artists.

Below is a former head of story, on Disney Pixar’s Wreck It Ralph talking about her process

https://youtu.be/IomgUWKjUxA?si=sWZV8oC18p676u-_

 

Concept artist: They mostly come up ideas for the look of the film. The create potential ways in which the design of the whole project could take, and are later taken and reviewed by the director. Their work is a reference point for animators, art directors, background artists and character designers.

They work closely with the director to have a basis in which to work from to guide other visual creative decisions for the film. They work is often quick and loose and can go through review and feedback from the director.

A concept artist must have good drawing skills to create various styles and a good knowledge and experience in watching and seeing various animation productions to understand various styles in animation and also a good imagination to come up with styles.

Below is a link for the exploration of The Simpsons

https://characterdesignreferences.com/art-of-animation-4/art-of-the-simpsons

 

Character designer: They visualize and create the look of individual characters, from descriptions given to them by the director. Other inspirations, come from the script and concept art that is developed from the concept designer.

Multiple designs can be done for the character, be it on paper or digitally, and undergoes review by the director and feedback is given for changes, until the final versions are agreed upon. They could also pitch design ideas to the director.

A good character designer must have a good ability draw, but more specifically in various art styles for variety and adaptability to the director’s vision.

Below is a link to the work of Bruce Timm, who is known for creating various character designs for Warner Bros Animation

https://characterdesignreferences.com/art-of-animation-4/art-of-batman-the-animated-series



Image of Bruce Timm

Image source: https://www.illustrationhistory.org/artists/bruce-timm

 

 

Art director: They are usually in charge of developing the visual style for the animation project. They work closely with the director to discuss and review the visual style, until they arrive at a finally decision.

They examine the script, and identify potential, tone, moods and colour palettes of the film or animation project.

An art director, often has a strong imagination to create various appealing designs, strong leadership skills which help being able to work together with other departments and guide them across various aspects of the designs they have created, an understanding of animation production pipeline to help understand the significance of their role in the project, communication to help working with the director to achieve a visual style

Below is the link to work of an art director, Phil Bourassa who has worked on DC Comic animation projects such as Young Justice (2010), Son of Batman (2014), Justice League War (2014), Batman Hush (2019) and many others between 2007 – 2023.

https://www.imdb.com/name/nm2476081/

Are you able to notice any trends in tones, moods and colour palettes in terms of the visual styles he has worked on?



Some work from Phil Bourassa

Image source: https://ar.pinterest.com/pin/516365913521996333/

 

 

 

 

 

Background designer: They are mostly responsible for designing the backgrounds and environments in which the scenes of the project take place. The consideration of the texture, colour and light during scenes is undertaken by the background designer, and also the way in which foreground and background environments work together.

They often work with the storyboard artists and director to be able discuss and approve ideas.

Background designers, may have a strong ability of drawing with attention to understanding form of buildings, architecture, cities, forests and other environments. Other aspects in their technical drawings would be their attention to detail in colour, texture and light, and how they work with various forms and structures.

Below is an example of background designed in animation

https://youtube.com/shorts/sOV-RVOmCkw?si=B7rXV7RK0uOa1wZy

Voice Actors: Record the dialogue and character voices before actual animation begins, so animators can match the lip-syncing and emotional tone to the voices.

Below is a link of a voice actors work

https://youtube.com/shorts/RT4woyrX3gM?si=S-dxAVlcaqdh9eBK

Production

This is the phase in which the actual animation video is made and all the details and planning in the pre-production phases is applied. Feel free to refer to the post on frames if anything seems confusing, as frames as a concept in animation are highly important here. Some of the roles include:

Junior animators: They help senior animators, create animations.

In 2D Animation, where frames are drawn, they often fill in the in-between drawings after the other important frames have been done. They help clean up animation drawings on frames, which means after the rough drawings that senior animators have done in order to make sure they have smooth movement, the junior animators come in and draw over clean lines to make a better appearance of the animation.

Below is an example of clean up in 2D animation

https://youtube.com/shorts/FAPYZGlLXYs?si=oX9dNkCjxcvJtH4c

https://youtube.com/shorts/Z0W0rcntjVg?si=jQ5Gr4x7VERVnTng

 

In 3D animation, they help test rigs. Rigs, refer to characters that have the laid out “skeleton” in which 3D animators “pull strings” on like a puppet to move. They test them and assess their ability for believable movement.

 

Below is an example of an animation rig test.

https://youtube.com/shorts/_qXLtEXNiis?si=vj-PNa9KtPoHf3-w

https://youtube.com/shorts/1g2qp7S39xU?si=R8mt2mo9F0hzA7ie

In stop motion, they help create emotions, expressions and poses of clay figures to meet the director’s requirements.

 Below are examples of the preparation of clay figures for stop motion

https://youtube.com/shorts/BxlJSdu1AGw?si=sW5x9IeAzZZlyiUG

https://youtube.com/shorts/R7UCpItENu0?si=fXo5_JWXanp_GQ8R

 

Good drawings skills, and a good degree of spatial awareness are crucial to a junior animator work and being able to convey the characters expressions and attitudes in a particular action.

 

Senior animators: They are often highly skilled animators who do more of the complex scenes and movements in which characters are interacting, and may require higher levels of expertise and experience.

They also provide guidance and advice to the junior animators and at times may lead teams of animators.

Through their experience, they assist in being able to maintain the consistency of the animation in the film or project.

Example of complex scenes that senior animators handle

https://youtube.com/shorts/4vDi2B64F9M?si=YhnN-5r4_e-lGgNq

Description of a senior animator’s work

https://youtu.be/H1T_pL26E4A?si=TyAasO1PCksdw_iI

 Character animator: They specialize in animating characters and their movements and work closely with the character designers, to ensure that their movements are consistent with characters personality and attitude.

They have keen detail for characters expressions such hand gestures, types of walks, smirks, eyebrow movements, types of runs and many more.

Below is an example of ensuring characters remain consistent in while animating

https://youtu.be/1buElMp1oQg?si=a46d74hii8ybZlW3

Lead animator: The lead animator is responsible of managing a team of animators to animate the characters, in accordance to the director’s vision.

Some of the duties include, assisting in key animations, that are done for junior animators to be able do in-between frames, being able to guide animators on complex scenes and finally ensuring that there is proper communication between the director and group of animators in terms of completion of the animation.

Below is a video of a Lead animator on Disney’s Tarzan explain a scene that stood out to him.

https://youtube.com/shorts/vqas--5d3Z0?si=b3gtkBW_mwMj_RM6

Below is a video of a Lead animator explaining what it is like to be a lead animator

https://youtube.com/shorts/ni9Q-Yr9aiY?si=T9ChT_tZBZ5jJYDp

Post production

After the production of the animation is finished, the additional elements are added to the video such as sound effects, music, special effects and video editing are done. Some of the roles in this phase include:

Sound designer: They often create the particular sounds to be used, since animation does not have any sounds from a natural environment, and if they are present, are often recorded from an environment and used.

Depending on the nature of the film, they record sounds from real life to be used in environments from the animation, such as rain, traffic, market chatter, footsteps, pouring sand and many more. These are known as Foley sounds.

They may also create sounds from scratch with a computer,which could also be used as music or in particular times in the film or project, especially if the project has called for use of a lot of fantasy, magical, mystic or alien creatures and environments.

Below is an example of use of created sounds for alien creatures.

https://youtube.com/shorts/eNidkcOWQrI?si=8QxhVBMhYg61k7S9

 

Below is an example of sound design for an animation.

https://youtube.com/shorts/sv3P4euHgZc?si=gzEvYYdsPG-mpe0X

 

Composer: They write original music for animated films or projects. The music often reflects in the atmosphere of the films to capture moments, character’s emotions and story.

Composer’s are given a brief by the director to work with and create the music. Demo records are created during the storyboard and animatic phase. The composers can rewrite their music, dependent on feedback from the director, editor and producers.

Different animation projects call for different types of musicians to create music. Large projects often use orchestras and large teams of musicians, while smaller projects may hire smaller teams or solo artists.

Below is a theme song of the popular animated series by Warner Bros animation, Batman The Animated Series (1992 – 1995) which was written and composed by Danny Elfman.

https://youtu.be/rrmUk2YUm14?si=hJqjlOpjnEBi2lNe

The theme song, for X-Men The Animated Series (1992 -1997) which was done by the Newton Brothers

https://youtu.be/sAkL2-vh2Sk?si=86_uNOup3SPscN2k

 

Editor: They craft the telling of the story from the start of the production to the finish.

From the start of the project, they work with the writer, producer and director, discussing the script and storyboard. They plan the different scenes and shots. They work out what will need to be animated and how scenes will be pieced together.

After the animation is finished, they arrange the final footage and prepare a rough cut, making revisions for the final cut which must be approved by the producer. Editors carry on to oversee the incorporation of audio into the film, collaborating with sound designers and music editors.

Below is an explanation of an animation editor’s role

https://youtu.be/VMw55MhotKc?si=XB9OXtkGiMOI0eOz

 

Visual Effects (VFX) Artist: Adds additional effects that can’t be done during the animation, such as explosions, magic effects, or weather elements. They use compositing techniques to integrate the effects seamlessly into the animation

https://youtu.be/3jo40av2LuA?si=HFdvj6TW31kD7VXD 

 

 

Conclusion

The roles in animation can vary depending on the size of the animation project. At times, some productions can be flexible with roles and how to be able to create work with various roles either one member covering many departments or using simple equipment to get the job done.

However, it all comes down to how everything is planned out at the beginning of the project and how the goals are achieved by a particular studio or group of creative people.

In the end, they are a variety of roles in an animation production and can accommodate people with various skills and aptitudes.

 

References

https://www.screenskills.com/job-profiles/browse/animation/production-management/director-animation/

https://www.illustrationhistory.org/artists/bruce-timm

 

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