STILL VS. MOVING: DRAWING FOR STORYTELLING IN BOTH COMICS AND ANIMATION
From the major comic book works dating back all the way to the 1930s and 1940s, from Marvel and DC Comics, to their animation works that were derived from the same comic books, we have seen how comics and animation have been intertwined to produce a lot of works in the entertainment space.
However, they have already been many other publishing companies coming up and have grown into the space and influenced by the same such as Image Comics and Darkhorse comics, as well as many indie publishing companies.
Given the two forms differ in the nature of their format, how does their storytelling work given their mediums? Especially since they both use drawing and writing of scripts?
In the world of visual storytelling, both comics and animation rely heavily on drawing, but how that drawing functions within each medium is strikingly different. While they share roots in sequential art, the way they deliver narrative, emotion, and pacing creates unique demands on the artist’s hand. In this post, we’ll explore the role of drawing in storytelling through the lens of comics and animation, what they share, where they diverge, and what we can learn by comparing the two.
Control
of Time and Pacing
One
of the most fundamental differences between comics and animation is who
controls the flow of time. In comics, the reader decides how quickly
or slowly to move through a sequence. You can linger on a powerful panel, or
race through a fight scene. In animation, time is pre-determined by the
animator. This is seen through every beat, pause, and transition is meticulously planned and
timed.
Because of this, comic artists use drawing to imply motion and rhythm through panel layout, shape, and size. A long, horizontal panel might suggest a quiet moment, while a rapid sequence of small vertical panels could convey speed or urgency. Animation, meanwhile, uses drawing to create actual motion, through frame-by-frame movement, staging, and timing. A held pose in animation signals an emotional beat, whereas, in comics, it's the reader’s pause that gives a panel its weight.
The
Illusion of Motion vs. the Suggestion of Motion
In
comics, motion must be implied. A punch might be drawn mid-swing with
blur lines, or a character might appear multiple times in a single panel to
suggest movement across space. These are static drawings engineered to make
your brain “feel” motion.
In
animation, motion is literal, meaning, drawings shift, stretch, squash, and evolve
over time. Here, the drawing’s role isn’t just to suggest a moment, but to transform
that moment into movement. Each frame is a performance, a progression in
space and time. Drawing becomes acting.
A great example of this difference is in how a running character is handled. In a comic, a single dynamic pose with motion lines might suffice. In animation, an entire run cycle must be drawn to show the character in fluid motion, from contact to passing pose and back again.
Staging,
Composition, and Space
Comics
have a spatial advantage, in that, they can show you multiple things at once within the
same page. Panels can be small windows, full bleeds, or overlapping, which can therefore, play with layout to manipulate narrative rhythm and reader focus. Drawing for
comics is a game of designing each frame as part of a larger tapestry,
with attention to eye movement and page turns.
Animation, on the other hand, focuses on cinematic flow. Drawing is used to establish shots, camera angles, and transitions. An animator must consider continuity and motion arcs, ensuring that the viewer’s eye is guided smoothly from moment to moment. In animation, drawings are sequenced for timing and emotional rhythm, whereas in comics, drawings are arranged for visual rhythm.
Emotion
and Expression
Both
mediums rely on drawing for emotional impact, but how they convey that emotion
differs in execution. In comics, an expression must be clear, stylized, and
often exaggerated to register in a single frame. A furrowed brow or wide-eyed
stare might be supported by symbolic elements, such as, sweat drops, background lines, or
bold text.
Animation has the benefit of motion and subtlety. A character’s eyes can shift, their posture can change, their breath can show through timing and hold. Drawing here is not just about one moment, but a series of evolving moments. Emotional arcs can be built gradually through movement, and in contrast, it is something comics must compress into fewer key images.
Line,
Style, and Clarity
Interestingly,
both comics and animation rely on clarity of drawing, but for slightly
different reasons. Comics need clarity for readability. With multiple
panels competing for attention on a page, drawings must communicate quickly and
efficiently. Animation needs clarity for consistency and reproducibility.
Each drawing must be in harmony with the one before and after it, maintaining
volume, shape, and line quality across time.
This is why comic artists often lean into bold, clean lines and iconic silhouettes, while animators design characters to be animatable, easy to redraw across many frames, with clear shapes and strong silhouettes. (You can check out our blog post on drawing for animation vs. illustration to explain this better)
Different
Tools, Shared Purpose
Though
the mechanics differ, the ultimate purpose is the same, to tell a compelling
story through drawing. Comics use panels and page layout to guide the
reader through moments in time. Animation uses drawings to breathe life into
characters and worlds across moving images. Both mediums demand a deep
understanding of gesture, expression, staging, and design.
The key difference is in how time is delivered, in either medium. Through suggestion and composition in comics, and through literal frame-by-frame evolution in animation.
Closing
Thoughts
The
role of drawing in storytelling is a powerful one, by not only, shaping what we see,
but how we see it. Whether it’s a frozen moment on a comic page or a
fluid action in an animated scene, the drawing is the invisible hand guiding
our emotional journey.
Understanding the strengths and nuances of drawing across these two mediums helps us appreciate just how versatile and vital this foundational skill is to the art of visual storytelling.
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