EACH FRAME REVEALS WHO THEY REALLY ARE: THE PERSONALITY BUSTING TRIO OF SECONDARY ACTION, APPEAL & SOLID DRAWING IN ANIMATING CHARACTERS
In
the end, the magic of animation isn’t just about how a character moves, it’s
about who that character is, and how that identity shines through
motion, design, and gesture.
Now we delve into the character not by their ways in which they move alone, but how they are described by their design and traits.
Without much further ado, we present.
Secondary Action, Appeal,
and Solid Drawing, which support the character and are all about presence. Not just acting, not
just motion, but the psychology of character. How does a character carry
their mood? How do they express their personality in the smallest movements or
poses?
These
principles are about creating characters who don’t just serve the plot, they feel
like people.
Secondary
Action: The Mind Behind the Motion
Primary
actions move the plot forward. Secondary actions reveal what the character is feeling
while they do it.
Think
of a character pacing across a room (primary action). Now imagine their hands
fidgeting, or their eyes darting nervously, or their shoulders hunched with
anxiety (secondary actions). These layers of behavior are where character
psychology truly lives.
In Pixar's Turning Red, Mei’s emotional state is often revealed through overlapping
gestures such as bouncing knees, twitchy fingers, shifting eyes and flailing hands. When
she’s excited, embarrassed, or overwhelmed, her secondary actions erupt with
adolescent energy. These details ground the film’s stylized animation in
relatable human behavior.
Even
her panda form communicates anxiety not just through facial expressions but
body tics, which include, fur fluffing, ears drooping and tail twitching. The result? A
character whose body speaks volumes beyond dialogue.
Secondary action adds depth, makes performances multidimensional, and shows that characters are thinking and reacting in real time, and not just executing plot beats.
Appeal: The Invisible Pull of Personality
Appeal
is one of the most misunderstood animation principles. It’s not about cuteness
or attractiveness. It’s about clarity, charm, and emotional readability.
A
character with strong appeal is visually designed in a way that immediately
conveys personality, whether they’re goofy, elegant, brooding or manic.
Appeal is what makes us connect with a character the moment we see them, even before they speak or move.
In
Inside Job, the designs are stylized and exaggerated, but every
character reads immediately. Reagan’s sharp features and restless eyes convey
her intellect and cynicism. Brett’s open posture, goofy grin, and slightly
off-center proportions make him instantly endearing. Even the conspiratorial
side characters are readable at a glance.
Appeal
helps characters stand out emotionally and visually, which is essential
in ensemble casts, comedy-heavy storytelling, or any show where screen time is
limited and cast characters are many.
The most compelling performances are ones where the design, acting, and personality are in sync, and that starts with appeal.
Solid
Drawing: Structure for Expression
Though
the term “solid drawing” originates in 2D animation, its core idea applies
across all mediums, in that, characters must have believable structure and form
in space. This isn’t just about anatomical accuracy, it’s about creating credible and flexible designs that support expressive motion.
In Sony Pictures Animation's animated feature, The Mitchells vs. the Machines, the designs are stylized and loose, but
they’re still rooted in solid drawing. Katie’s angular build and expressive
eyebrows, her dad’s squared-off posture, her mom’s rounder, softer forms, show that each
character is structurally consistent and designed to move with meaning.
The
solid drawing principle ensures that no matter how zany or exaggerated the
moment becomes, the core anatomy and shape logic hold, which end up giving weight to
the acting. It supports performance, by allowing expressive poses, quick
transitions, and dynamic silhouettes that still feel controlled.
Solid drawing isn’t just technical. It’s emotional infrastructure, giving animators the foundation to make expressive, character-driven choices.
Why
This Matters for Storytelling
In totality, secondary action, appeal, and solid drawing, are the soul
of animated character work. They bring nuance, texture, and humanity to the
screen.
- Secondary Action
shows what a character feels while doing something.
- Appeal
tells us who they are the moment they enter the frame.
- Solid Drawing
ensures they can exist consistently across a story.
When combined,
they allow animation to go beyond performance and into presence. It enforces the
feeling that this character has a history, a personality and a life beyond the
screen.
Great
storytelling happens when you don’t just watch a character move, you feel like
you’ve met them or remind you of someone.
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