MORE THAN MOTION: IS SQUASH AND STRETCH OVERLOOKKED AS A TONAL TOOL IN ANIMATION?
Squash and stretch, often cited as the first principle of animation, and is usually introduced as a visual trick to simulate weight, flexibility, and exaggerated motion.
It’s how bouncing balls bounce and how
faces emote, but has its role been oversimplified over time? Have we started to
see squash and stretch only as a tool for physical movement, rather than as a narrative
and tonal device?
Across genres, squash and stretch shifts in how it’s applied, and more importantly, how it’s perceived. That shift reveals more about the expectations we place on different kinds of animation than it does about the principle itself.
The
Genre Divide: Why Perception Matters
In
Western animation, squash and stretch has long been a hallmark of comedy. Some of the examples include, Tom and Jerry, SpongeBob SquarePants, or classic Disney.
It’s bouncy, exaggerated, and often funny. That kind of visual elasticity fits
comfortably in worlds that lean into playfulness or absurdity.
But
that same principle shows up, sometimes in even more stylized ways, especially, in anime,
fighting games, or superhero animation. In these cases, squash and stretch is
rarely viewed as “silly”. It’s appreciated for how it sells intensity, momentum,
and hyper-realism. Scenes slow down just to let a character’s limbs elongate
mid-punch or their body compress just before launching into motion.
So
why is it still so closely tied to “kids’ animation”? Is this a result of
visual language bias? Genre expectations? Or the mistaken belief that
exaggeration = unseriousness?
By asking these questions, we begin to see that how squash and stretch is used and how it's perceived are often two very different things.
More
Than Just Physics, Squash and Stretch as Inner Life
One
of the most overlooked applications of squash and stretch is its ability to
express internal emotional states. It's not just about showing that a
character is running fast, it's about showing how they feel while
running.
- A scared character doesn't just
shrink, they compress their form, tucking in as if trying to
disappear.
- A confident strut might include
stretch, which can be a tall and elastic arc through the spine that reads as cocky or
relaxed.
- A character reacting in shock might
momentarily squash into themselves before expanding outward in panic or
rage.
This
makes squash and stretch one of the most expressive acting tools in an
animator's toolkit. Right up there with facial animation, timing, and posture.
When applied thoughtfully, it can deepen the psychological tone of a
scene.
This idea is especially relevant in non-verbal storytelling (pantomime animation), where body language does all the emotional heavy lifting. Good examples of this are, Gendy Tartavosky's Primal, however, this can spread through short films, stylized indie animations, or even high-end VFX creatures.
Style
Evolution: Where Does Squash and Stretch Go from Here?
We’re
now in an era where animation styles are blending more than ever. Hybrid 2D/3D
productions, stylized CG films (Spider-Verse, Arcane), and
real-time animation pipelines (like those used in games or virtual production)
are all reimagining the role of traditional principles.
And
yet, squash and stretch still shows up. It might be hand-animated,
procedurally generated, or subtly embedded in a rigged character model. In Spider-Man:
Across the Spider-Verse, for example, multiple animation styles across
different universes all use squash and stretch differently, not just to
support movement, but to support identity, emotion, and tone.
So
here's a forward-looking thought:
If
squash and stretch is this adaptable, how else might it evolve? Could it
extend into VR, interactive media, or even non-visual forms like motion capture
sound design?
What would squash and stretch look like if we stopped thinking of it as just a deformation, and started seeing it as a tone lens?
What
If It Disappears?
As
more studios rely on mocap, AI-assisted pipelines, or realism-driven animation,
there’s a risk of losing the subtle emotional exaggerations that principles
like squash and stretch bring. When everything moves “accurately,” we lose a
little of what makes characters feel animated, not just physically, but
spiritually.
Would
the absence of squash and stretch flatten character acting? Would animation
become emotionally sterile?
Or would it push animators to develop new principles that serve similar purposes, or tools that we haven't named yet, but will become part of a new vocabulary for tone in animation?
🎬 Wrapping all of this up!
Squash
and stretch isn’t a throwback. It’s not just for comedy, and it’s not just for
2D. It’s a living and expressive tool that can be wielded in infinite ways, ranging from humorous to heartbreaking, from subtle to extreme. The way it's used
reveals not only the tone of a project, but the philosophy behind the animation
itself.
So
maybe the question isn’t just whether squash and stretch is underrated.
Maybe
the better question is:
What happens when we start to see it, not as a trick of movement, but as a language of tone?
Have
you spotted squash and stretch being used in unexpected ways, be it, in horror,
drama, or photorealistic 3D?
Do you think we're due for a new evolution in how we use (or teach) this
principle?
Drop your thoughts in the comments or tag examples that made you feel something not because of what moved, but how it moved
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